The lighting console that runs on the hardware you already own.

The full console — free for one universe. No dongle, no cloud, no subscription. One small machine on your network owns the show and drives the DMX; your other computers connect to it as consoles. And the lights never go out.

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Why PRISM

Built like a console. Ships like software.

PRISM is a bring-your-own-hardware lighting platform: a small always-on machine owns the show file and drives the DMX, your other computers connect to it as consoles, and your show file is yours — portable, forever.

The lights never go out

The show lives on a small always-on machine — a Mac, a Windows PC, a Linux box, or even a Raspberry Pi — and your screens are just windows into it. Quit the app, close the laptop, reboot it: the server keeps driving the DMX. The lights belong to the machine, not to your screen.

Your files are yours, forever

One portable show file, with snapshot history built in. No cloud account, no subscription, no version lock — and updates never touch your show. Ten years from now, your file still opens.

Free for one universe

The complete engine — every object type, every effect, the full UI — free for one universe (512 channels). No dongle, no trial clock, no nag. You pay only when you outgrow it, for the universes you actually need.

A console underneath

Sequences, playbacks, and a full GO/BACK transport. Macros, flow effects, cues, and presets. A 16-bit channel matrix and a live stage map. The object model working pros already know — in software.

Talks to your rig

Full 16-bit DMX over Art-Net to the nodes and gateways already on your network — plus RDM discovery, so the console can see the fixtures you've already hung.

Any fader surface can run it

Full OSC support: faders, encoders, and buttons from TouchOSC, QLab, Ableton, or your own hardware drive the transport, masters, and programmer — and PRISM streams its show state back out to the same devices.

A console your AI agent can drive

The whole console — patch, cues, playbacks, transport — is exposed over MCP. Point your own agent at it and let it do the precise, tedious work. It helps you build the show. It never runs the show.

On the way

What's next

The beta is the foundation. These are next, in roughly this order.

Multi-machine sessions

One master, synced standbys — and automatic failover when the machine running the show drops. Redundancy without a second $80,000 console.

MIDI

The second control surface, after OSC: legacy MIDI controllers, encoders, and velocity.

Guided first run

RDM auto-patch: scan the network, patch the rig, load a template show, hit GO. An operator running in under an hour.

Tablet and phone clients

Connect to the show from iOS and Android — run the console from anywhere on your network.

More universes

Bigger rigs at your scale — four, sixteen, sixty-four universes, when you outgrow one.

Deeper in

sACN output, a 3D stage view, followspot, and timecode — the rest of the professional toolkit.

Runs on   macOS  ·  Windows  ·  Linux  ·  Raspberry Pi (server)   —   Speaks   Art-Net  ·  RDM  ·  OSC