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DMX Output & Universes

The server is the transmitter: it sends DMX over the network (DMX-over-IP) from the machine it runs on. No extra console hardware is needed — your output devices are any DMX-over-IP receivers (Art-Net/sACN nodes, gateways to conventional DMX) on the same network.

The DMX Output window (Setup category) configures how DMX leaves your console.

Output On/Off

The Pipeline card has a switch: on = PRISM is transmitting DMX to your output hardware; off = no DMX leaves the console at all. The card also shows the currently active protocol.

Protocol

PRISM transmits two wire formats, chosen as the global default:

  • Art-Net — the classic DMX-over-IP protocol; sends to the destination IP.
  • sACN (E1.31) — the modern standard for DMX-over-IP; by default it sends to the standard sACN group address, so any sACN receiver on the network can pick it up.

Both are 8-bit per channel (512 channels per universe).

Destination

  • Default destination — the IP address universes send to when they have no override. Enter an IP and press Enter to save.
  • Per-universe overrides — every universe has a row. You can give any universe its own destination IP and/or its own protocol (Art-Net, sACN, or “Default” to follow the global choice), and reset it back to the default. A mixed setup is fine: universe 1 can go to one receiver over Art-Net while universe 2 goes to a different receiver over sACN.

The number of universe rows is set by your installed license (see Licensing) — you never see more universes than your license allows.

Global Fade

Global fade in / fade out times (milliseconds) applied to the output.

Monitoring

The DMX View window (Monitor category) shows the live values of the selected universe, channel by channel, updating in real time. The Channel Matrix window shows the same data transposed: channels down, fixtures across.

Not yet available: in the current release all patched fixtures live in universe 1, so the per-universe rows and multi-universe routing are pre-wired for larger patches rather than something you will use on a single universe today.