Presets & the Library
A preset is a saved set of fixture values — a ready-made look you can recall with one tap. Presets are stored in the show file on the server, so every connected console sees the same presets.
Where Presets Live
The Preset Pool window — presets as pool tiles. Tap a tile to apply it. A filter in the window header shows everything (All) or one attribute group: Intensity, Position, or Color.
Recalling a Preset
Tap a preset tile to apply it. The stored values go straight to the fixtures on stage, which move immediately — the same path any console or the AI would use.
Organizing Presets
- Categories — presets carry a category (Intensity, Position, Color, or ungrouped); the pool’s filter shows one category at a time, and All shows everything.
- Rename / Delete / Update from programmer — from a tile’s context menu (right-click or long-press).
Creating Presets
The pool’s New action asks for a name. Creating a preset captures the programmer’s current fixture values — everything you have programmed on the selected fixtures (dimmer, color, position) becomes part of the preset. The Preset Pool and the Color Tool’s save capture the same way, and a preset’s Update from programmer re-captures the current values over the stored ones.
The preset is added to the active filter and can be renamed, updated, and deleted immediately.
Related Documentation
- Value Sets — the other Library window
- Data Views — the Preset Pool and other data windows
- Groups & Profiles — organizing the fixtures a preset applies to