Snapshot
Snapshot provides a temporary state capture buffer. Capture the current onstage state instantly, make changes, then recall the snapped state. The snapped data is volatile — it exists until you overwrite it or clear it.
The three controls sit in the Playback window’s engine strip (camera icon captures, play/stop toggles recall, clear discards).
Why Snapshot
Snapshot is useful for:
- Live adjustment — Save the current look, try something new, snap it, compare
- Quick comparison — Snap state A, make changes, toggle between snapped and live
- Safety net — Snap before making risky edits
How Snapshot Works
- Only one snapshot buffer exists at a time. Each new capture overwrites the previous buffer.
- Capture snapshots the current stage output into the buffer.
- Recall toggles the buffer on or off. While recalling, the snapshot overrides the live output — it sits above cuelists, intensity masters, flow effects, and overlays.
- Clear discards the buffer.
Related Documentation
- Overlays — Persistent overlay states
- Playback Control — Snapshot during playback